Friday, May 23, 2008

Hum Drum, My Ass

156.8 on the scale, no exercise.

Well, I was totally wrong about yesterday. At about noon, I got a request to call Brad, our Sr. Developer, who wanted to talk me through where we were on FMTKY2.

In short, we were in a pickle.

Without boring you with the technical details, we'd hit a development wall with the memory usage issue that we did not know we could overcome. The sheer amount of assets for all the animations in the game, once loaded, were eating up WAY more memory than is practical, so the game would bog down the computer and when it ran out of memory, it would start replacing the animations with big red boxes.

Yeah, not good.

The wall that we hit had to do with some inherant issues in Flash with actively removing things from memory (garbage collection). SO, anyway, a come-to-Jesus meeting was necessary, particularly because we had a client status call in a couple hours.

We postponed the client call until this morning, spent the meeting exploring our options, and arrived at two viable directions that needed some further exploration before we went down a path, both of which though meant a late night for a lot of people, and the need to ask for more time to deliver the next version.

Well, one of the two was proven to work by Pete, and the team went to work to start making it happen. ...and was still working to make it happen when I left the office around 1:30 a.m. or so.

Thanks to those that had to spend so much time, and a hearty "job well done." We, thankfully, had answers for the client this morning, and the call went well.

So, we're not out of the weeds yet, but we've swathed a path out and are feverishly walking it.

GO HAM!

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